Kubric Portrait

I wanted to sculpt a likeness of one of my favorite directors.  There’s not a ton of good reference for Kubric.  Most of the photos I found were black and white of just not high resolution enough to see all the details.  So a lot of the detailing ended up being guess work. Sculpted in Zbrush, rendered in Maya with Arnold.  I did all the texture maps in Zbrush as well.

 

 

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